• soundtracks,  video games

    Sacred 2: Fallen Angel

    To understand my fascination with this game, you have to go back in time: For me, there was no internet, no oversupply of games. My only way of getting information from the world of video games was through video game magazines such as GameStar - we even had a subscription. Of course, the best way to play games together was via couch co-op or LAN parties. So any game that you could play together was a highlight.

  • soundtracks,  video games

    Vermeer: The Art to Inherit

    The beauty of some things is that you can only measure their exact value in direct comparison to something else. Is a D+ a good grade? For someone who usually resides further down the spectrum of marks, certainly. Is it objectively a good grade? No, rather less so. Or is pasta with ketchup the best dish? Perhaps for unaccustomed palates, but for gourmets it is of course absolutely worth a spit.

  • soundtracks,  video games

    Sacred

    Sacred dates back to 2004 and is therefore officially old - which doesn't bode well for me, as I was born in 1992. But unlike many other games from that time, even back then Sacred had already looked out of date and the years really haven't done the German Diablo clone any good visually. Ironically, I would still prefer to play the progenitor again today instead of the successors, of which the third game in particular should only have a few fans. However, if you want good hack-and-slay, you're better off with other series and probably even better with the genre primus Diablo.

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