Wolfenstein 3D
Wolfenstein 3D
24.02.2025
Slow start
Meanwhile, I'd like to talk about the music of the Wolfenstein games ... except that there wasn't any in the first two 2D games. That's why this review is about the soundtrack of 1992's Wolfenstein 3D and its expansion , which are generally regarded as the forefathers of the 3D shooter. For the DOS-Version, which I am referring to in this review, the soundtrack was composed by Robert 'Bobby' Prince. Prince worked primarily as a composer and sound designer for id Software and 3D Realms in the 1990s and was therefore also responsible for the music of other classics such as Doom (1993) and Duke Nukem 3D (1996).
As someone who was only born two months after the release of Wolfenstein 3D - and because the Wolfenstein-games were indexed in Germany due to their swastika symbolism - I naturally had no contact with the pixel milestones. Accordingly, it is difficult for me to get anything out of the droning of the 27 tracks on the Gamerip. The MIDI aesthetics alone immediately give me Transport Tycoon- and Monkey Island-vibes, which somehow doesn't really fit in with the shooter genre for me. What's more, the tracks are usually only a minute long, but repeat themselves several times in that time - a sign of the times, no doubt.
However, the criticism is completely misplaced in view of Prince's pioneering musical work, as the American showed a year later in Doom, that he could compose catchy soundtracks that still work today. However, the music from the first 3DWolfenstein does not achieve this cult status. It is too generic and irrelevant for that.





