SimCity 4
Musical Highway
This mixture of macro- and micromanagement was one of the reasons why almost all my cities in SimCity were in the red, as I really only wanted to build a beautiful metropolis and not worry about such trivialities as the education system or the drinking water supply. Business taxes? That's for nerds! Besides, I don't even know what a business tax is! Not enough electricity? Then let them eat candles ... or something.
Good for me that only eight months after the main game, the expansion Rush Hour, was released. This included a feature that allowed the player to freely explore their own city by vehicle. A nice gimmick, but one that brought tangible benefits. In addition to leisurely driving through the neighborhood, we were also given tasks from time to time, the fulfillment of which flushed a lot of money into the coffers.
As a result, the inhabitants of my city would turn around in amazement at irregular intervals when the mayor rolled through the streets in a tank, zoomed across the canal in a speedboat or sprayed the farmer's field with pesticides using a biplane. SimCity 4 had everything I could wish for and is still the highest-rated offshoot of the SimCity-series.

The score
In my opinion, the soundtrack, which was composed by Jerry Martin in a similar way to its indirect predecessor SimCity 3000 , also contributed to this high level of appreciation. As with the Sims-games, not all the pieces were written by him, but his signature is clearly recognizable in the score. But before I go into detail, a quick note: Surprisingly, publisher Electronic Arts has released an original soundtrack (OST) for the game. I have expanded this 15-song album with the tracks I was able to find on the SimCity-wiki and marked them with the addition [Bonus] . Consequently, this review is for a kind of Deluxe Edition. You can find the tracks from Rush Hour in the corresponding review below.
But now to the score, which I had long since placed on the Olympus of video game music for nostalgia's sake. Rightly so? If we look at what's on offer, a few points can be made immediately. There is the remarkable average duration of five to six minutes per track, which makes it clear that the album is not in a hurry to tell its little stories, but takes its time. Time to present and experiment.
Again and again, the score offers us pieces that develop over their course, often interspersed with a dominant instrument or a beat that, as in The LighthouseAmon TobinTom Clancy’s Splinter Cell: Chaos Theory for Splinter Cell: Chaos Theory, accompanies us over the entire length of the song and acts as a common thread to show us what we have already experienced. In this way, the score succeeds in capturing the hustle and bustle of the simulated city musically without us getting lost in it.
Furthermore, the joy of experimentation becomes clear when we look at the genres we can assign to the individual tracks: Rush HourJerry Martin falls into the breakbeat category and accompanied the trailer and intro at the time. Swing can be applied to the busy Bohemian Street JamJerry Martin , and tracks like The New HoodJerry Martin, Urban UndergroundAnna Karney or Crosswalk Talk [Bonus]Robi Kauker fall into the genre of trip-hop due to their funky fresh style. The latter is not for me, but it's somehow part of a diverse urban culture, isn't it?

These are all tracks that we hear when we are trying to manage the city. Similar to the Sims-series, we can also change the game mode in SimCity . A distinction is made here between the mayor mode and the region/god mode. While we spend 99 percent of our time in the first one, in the second mode, besides terraforming, we can also cause such pleasantries as environmental disasters, attacks by giant robots or volcanic eruptions thanks to the add-on.
As the modes change, the soundscape also rotates, the bustling musical confusion giving way to ethereal tones that suggest spherical sublimity. Songs such as Shape ShifterJerry Martin, Above the Clouds / From Above [Bonus]Jerry Martin, Parallel View [Bonus]Kirk Casey or Taking Shape [Bonus]Bob Marshall allow us to float above the clouds and escape the hustle and bustle. That may suit the game, but it's too boring for me. In addition, tracks like Without FormJerry Martin or Terrain [Bonus]The Humble Brothers show how it could be done better with the use of marimbas, electric guitars and drums - reminiscent of the vastness of Edge of Chaos . Meanwhile, we won't talk about Primordial Dream [Bonus]Michael Land which sounds like something borrowed from a Christian horror story.
But enough of heavenly expanses. I want action, I want motion, so let's get back to business, which brings us to my favorites. Topping this list are By the BayJerry Martin and Epicenter / EpiCentre [Bonus]The Humble Brothers, which are polar opposites and juxtapose the basic feel of the game in a wonderfully pointed way. By the BayJerry Martin by Jerry Martin begins with a single marimba strumming away a little. At some point, a clarinet is heard, playing a lonely, almost wistful tune. When electric guitars and drums join in later, it practically sounds like the credits after a turbulent, emotional movie. Basically, we see our protagonist walking towards the sunset. Here, too, associations with Edge of Chaos come to mind.
Was in dem Streifen passiert ist, zeigt dagegen Epicenter / EpiCentre [Bonus]The Humble Brothers. Das wurde, wie ich bei meiner Recherche für diese Review hocherfreut feststellen durfte, von dem Musikerduo The Humble Brothers komponiert, was die Nähe von anderen Stücken wie Oasis [Bonus]The Humble Brothers of Need for Speed: Hot Pursuit 2 erklärt. Epicenter / EpiCentre [Bonus]The Humble Brothers ist treibend. Es jagt uns durch die Straßen unserer eigenen Stadt, nimmt sich aber bei 1:35 und 5:55 die Zeit, um uns mit einem kurzen Gitarrenbreak und einem Augenzwinkern daran zu erinnern, dass das alles gar nicht so ernst gemeint ist. Außerdem featuret es als einziges Vocals, die entsprechend der Sims-formula, remain incomprehensible.
Seine Nähe zur Sims-Reihe kann der Score auch an anderer Stelle nicht leugnen. Tatsächlich tauchen dem wiki und meinen Erinnerungen nach ein paar der Stücke sogar in den TV-Kanälen von The Sims 2 auf. Tracks wie Street SweeperMarc Russo or Transit AngstRobi Kauker erwecken sofort das Bild von Maxis Lebenssimulation in meinem Kopf, während TarrmackKirk Casey, Rockin Down / Gritty CityWalt Szalva and Landfill [Bonus]Marc Russo mich zu SimCity 4 bringen. Klingt komisch, ist aber so. Unerwähnt bleiben sollte zudem nicht das Jerry-Martin-typische Klaviergeklimper in No Gridlock [Bonus]Jerry Martin und das, wie ich finde, superspannende Zone SystemKent Jolly – dieses Repetitive, fast schon Western-artige hat was.




