Sacred 2: Ice & Blood
Sacred 2:
Ice & Blood
09.06.2024
Genre-Misch-Masch
The first and only addon to Sacred 2: Fallen Angel goes by the name of Ice & Blood and comes with two features: Firstly, it added the new player class of the dragon mage and two new regions to the game. Secondly, it was the final nail in the coffin for Ascaron - after 17 years, the developer and publisher, which was particularly well known for the On the Ball-series, came to an end. Not a good omen for the expansion, which is why I didn't even play it.
At least musically, the game doesn't go quietly into the night, but says goodbye with an unexpected loudness. I don't know whether the composers - here, by the way, I have the same allocation problem as with the main game - didn't care what they had done in the previous album. In any case, there's no other explanation for the clear stylistic breaks that define this album (it's not really an OST).
There's the rock intermezzo in the Dragon Mage Fight-tracks, that sound like they've just escaped from a bullet hell shooter. Or the almost horror-like Bloodforest-titles, that even have some Halloween-vibe to them. This change of tone is unexpected and, despite its mediocrity, makes the album almost more interesting than the OST from Fallen Angel. Sounds weird, but I'd rather have well-made trash than poorly-made quality work.
Nostalgia warning
The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.





