Half-Life: Opposing Force
In step
When you think of the first Half-Life , everyone probably remembers the story, the wow moments and the graphics. What is quickly forgotten, however, are the addons. Opposing Force was released at the end of 1999 and tells the story of the events in the Black Mesa research facility from the perspective of the marine Adrian Shephard. He and his team are supposed to put a stop to the alien plague.
The score
For the composition of Opposing Force , composer Kelly Bailey was replaced by Chris Jensen. In 19 tracks, he shows us how generic shooters can sound and serves us accent-free MIDI music whose average track length barely reaches the 1.5-minute mark. Ambient pieces such as The Beginning / Temple of LimboChris Jensen, Lost in Thought / Wastes of LimboChris Jensen or Danger RisesChris Jensen are, as expected, irrelevant, whether due to reduction or repetition - it just doesn't appeal to me.
In its exciting moments (StormChris Jensen, Alien ForcesChris Jensen, Bust / Race from DoomChris Jensen, Chamber / The Ticking TimebombChris Jensen, TunnelChris Jensen) the score does sound like a mix of military meets Portal. The music is motivating, march-like and constantly drives us forward with the rhythm of an alarm or a beat. It's a classic retro shooter quality that may seem quite generic, but fits the game well. After 23 minutes with few highlights, however, it's already over.





