Dead Island
Dead islands don't rock
Dead Island was released in 2011 ... not in Germany. Because of the high level of violence against the digital undead, the game was indexed and therefore not allowed to be sold. That may be the main reason why I had no contact with it. As far as I know, it has since been removed from the index, but did we miss anything here? Fans and critics will probably argue about it. I have no idea. As for the soundtrack, I can say: not really.
The score
Paweł Błaszczak unfortunately only delivers average material here without any noteworthy accents. The score falls into the old music-without-identity trap that so many violence orgies have already fallen victim to. Everything is actually there: a nice variety of instruments such as guitar meets piano, strings for the melancholy and drama orchestration of the Modern Warfare-brand. However, there are no recognizable melodies or even themes. The main theme Dead IslandPaweł Błaszczak is the most impressive, as it at least builds up a kind of suspense in its four and a half minute duration.
Other tracks such as Zombie RisingPaweł Błaszczak, They’re ComingPaweł Błaszczak or Ram AttackPaweł Błaszczak also hint at the direction I had expected the score to take, but unfortunately remain the exception. Even more emotional pieces like SanctuaryPaweł Błaszczak or MechanicPaweł Błaszczak get lost in the crowd and can't save the more average action material (Smash, Shoot, BitePaweł Błaszczak, Jungle DangerPaweł Błaszczak) or ambient sprinkling that attempts to be creepy (HollowPaweł Błaszczak, WetworkPaweł Błaszczak). My conclusion may be due to my position as a frequent listener and critic, but soundtrack novices may well enjoy the mix, which is reminiscent of Borderlands in its best moments. For me, however, the result remains like the game's protagonists: anemic.





