Battlefield: Bad Company 2
Battlefield:
Bad Company 2
05.09.2025
Stringer party
Basically, I could just copy-paste everything I said about the first Bad Company because the sequel is very similar to its predecessor. Noteworthy differences include the focus on multiplayer with a few more biomes and an improved destruction feature to break down the expansive maps even further. The biggest innovation, and the reason why I have to issue a big disclaimer for this music review, was the release on PC.
Finally, four years after Battlefield 2142, I was once again free to switch seamlessly between thrilling close-combat scenarios and vehicle battles on battlefields around the world, competing with/against people on the internet. Ah, those were the days. What's more, the game coincided with the peak of my achievement-hunting era, which is why I naturally earned the gold service star for all weapons. With over 50 guns, that's 100 kills per gold star, or a total of 5,000 kills. And that was after I had already earned platinum level (1,000 kills) for various weapons... time well spent.
What I'm trying to say is that I've spent a great deal of time playing the multiplayer mode and, of course, completing 100 percent of the single-player campaign in Bad Company 2 I am therefore biased when it comes to evaluating the soundtrack, which was once again written by Mikael Karlsson and continues the tradition of its predecessor by blending classical and modern military music. In my opinion, he has succeeded even more here, which is why I am handing out the top rating twice.
The first specimen is the theme The Storm, which gallantly dances around elements of the Battlefield-theme with its combination of horns and strings, but never uses the familiar melody. Instead, we are treated to heroics that lean a little more towards fantasy thanks to the classical touches (not unlikeBattlefield 2142 ) and are reminiscent of works by John Williams or other greats in a few passages. However, Karlsson grounds the track through the recurring use of the motif in combination with driving percussion that points the way back to the battlefield.
Furthermore, the proximity to Williams is evident in the single-player pieces The Ancient Weapon, Operation Aurora and especially The Secret Revealed , which accompany the story of the discoveries of B-Company. What we get here totally screams Indiana Jones. Mystery, dark tension, curiosity, and the game's theme all come together in a way that doesn't seem to fit the typical war stuff, but totally does the job of setting the mood.
The next and second highlight for me is Snowy Mountains, which accompanies us, or rather me (alongside Cold War and Snowblind), during the sometimes long, sometimes short loading times of the multiplayer game. In a slow build-up, the swaying of the strings, a threatening back and forth, left and right, is complemented by elements such as horns and percussion, which elegantly heighten the tension as the battle begins. This unyielding uniformity of the melody, the steady rise â all of this can be seen as skillful story building â or you can simply enjoy the music.
The approximately 22-minute album is rounded off by four [Edit]-tracks, which offer little that is new, but instead feature old material shortened to one minute. All in all, this gives us three to four very presentable pieces, which, considering the recycling towards the end, equates to a rate of almost fifty percent. You may accuse me of bias, but you'll first have to listen to it yourself to verify this. Only then can anyone tell me that the OST isn't as good as I make it out to be.
Nostalgia warning
The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.





