Absolver
Neither fish nor fowl
The score
While For Honor, released in the same year, focused on epically staged battles and fast-paced combat, Absolver slowed down the brawls to focus on the aspect of self-discovery and self-reflection. In keeping with this, a suitable composer was hired in the form of Austin Wintory, who had already done an excellent job of emphasizing the spiritual/meditative aspect of a soundtrack in games such as Journey or Abzû. Unfortunately, these are survival and exploration games, and Absolver is a brawler.
This is why the 20 tracks of the OST sometimes resemble the decelerating sounds of an Outer Wilds rather than a martial confrontation. As a fan of the unexpected, I don't want to be too hard on the choice of musical style here, because it can work under certain circumstances - but it doesn't in album form. I just can't help thinking that a little more action would have done the composition good. Because the quieter ambient tracks such as The Guidance BridgeAustin Wintory, Raslan ColiseumAustin Wintory or The Tower of AdalAustin Wintory are honestly not even really interesting as pure background droning.

Conversely, the Mediterranean-sounding tracks such like the previously mentioned Hands OutstretchedAustin Wintory and We Will Call on YouAustin Wintory Dishonored or Hades - again, nice to have, but not in the same league as the originals. It is the more fast-paced tracks such as Hands OutstretchedAustin Wintory and The Madness of KuretzAustin Wintory, that show that the composer also has a knack for good action pieces. He has already proven this with Assassin’s Creed Syndicate, John Wick Hex and, last but not least, The Banner Saga-games. The Absolver-score, however, falls short of its potential and is neither fish nor fowl. This, in turn, fits in with the ascetic mindset.




