soundtracks,  video games

Tom Clancy’s Splinter Cell: Chaos Theory

Year: 2005
Type: Original Soundtrack (OST)
Composer(s): Amon Tobin
Number of tracks: 11


Unexpected

As we all know, all good things come in threes. It is therefore not surprising that the third installment of the Splinter Cell-series, Chaos Theory, is the best-rated spin-off to date. This is not necessarily due to the story, as secret agent Sam Fisher has to yet again save the world from a secret terrorist organization in the best James Bond-style (and virtually single-handedly). But developer Ubisoft Montreal managed to further refine the gameplay and teach the bald-headed secret agent a few new tricks with moves such as running up the wall.

For my part, I have the best memories of this part of the series and remember sitting in front of the preview and test videos in the game magazines drooling and thinking to myself the whole time: "Yes, that's it. Games can be this beautiful. It doesn't get any better than this." The exciting stealth gameplay was only really rounded off by the fantastic light and shadow effects. To this day, I still remember missions like the one at the storm-tossed lighthouse, where every wave that crashed against the rocks and every flash of lightning on the horizon sent goosebumps down my spine as I played.

But not only the gameplay of Chaos Theory was convincing. The game was the first (and to my knowledge only) score in the series to be given a proper original soundtrack. According to the Splinter Cell-wiki , Ubisoft was so impressed by the work of Brazilian musician Amon Tobin that they released the score a few months before the game's release - and rightly so!

As I mentioned with the first Splinter Cell and Pandora Tomorrow , their scores were quite okay, but were subject to the curse of the gamerip, for example in the form of maximum lengths of the individual songs, due to the division into sneak and shoot pieces. Even though Tobin's works are divided into individual sequences in the actual game, they remained in one piece in the finished OST. The result is the first score that can really be called a Splinter Cell-album. But what does it sound like now?

To describe the ten songs in technical terms, I'll quote briefly from the Splinter Cell-wiki:

This album showcased the beginning Tobin's shift from collecting samples from vinyl records to recording his own samples. For the recording of Splinter Cell: Chaos Theory – Splinter Cell 3 Soundtrack, Tobin hired a live band whose members ranged from Mexican composer Nacho Mendez to Japanese flutist Eiji Miyake. Seminal composer Jesper Kyd was also hired to score the games cinematics.

Samples, Mexican composers and Japanese flutes - sounds like a wild combination. And it is! But in the best sense. This becomes clear from the very first track and my personal highlight of this score: The Lighthouse. Not only did this track make it into my very first Top 100 Video game tracks , but it also perfectly demonstrates Tobin's creative fusion of different styles with secret agent DNA.

From the outside, The Lighthouse has a very simple structure. As in a theater performance, musical actors come to the fore, dominate what you hear for a brief moment and then make way for something new. At the end of the five minutes, you wouldn't believe that it's still the restrained piece from the beginning if it weren't for the melody on the guitar that accompanies us throughout, with the exception of a few breaks ... but I'm getting ahead of myself.

It starts with a violin that dramatically repeats a note. Individual sounds screech behind it - is this a horror game? The hairs on the back of your neck stand up until suddenly this electric guitar (or bass?) kicks in. Durudum dum dum didadudum ... a simple sequence of notes, a simple sample running along and pushing us forward. The melody continues, sometimes distorted, then slightly altered, but the guitar remains, progressing unperturbed, while musical chaos rages around it. Is this a sonar? Can we hear something from the previous Splinter Cells? No idea, but it fits!

The background noise gets louder, shriller. The disharmonies start and suddenly the drums break out - we are fighting for survival. It all seems so anarchic, but of course it makes sense in the context of the game and divided into the different phases of gameplay (sneaking vs. shooting). Nevertheless, it works just as well cohesively - or perhaps even better. The track doesn't give us a moment's peace, only lets us catch our breath for a few seconds and then fades out unexpectedly.

You can just tell that it's no longer the Pandora Tomorrow-crew at work, but a DJ from the electro scene who has been unleashed on the genre of the agent thriller. Normally, that wouldn't be my cup of tea. Others like the funky, fresh music of Jet Set Radios , for example, or the psychedelic repetition of a Moby song. And of course there are also tracks that don't blow me away as much (The Clean Up). However, as the album comes with just ten tracks - eleven if you include the bonus track Stolen - a lighthouse (so to speak) like The Lighthouse carries more weight.

To summarize: although Chaos Theory is a refinement of its predecessors in terms of gameplay, musically it can probably be described as experimental. An experiment that is definitely worth a listen - especially because you wouldn't expect it from a series like Splinter Cell .


Nostalgia warning

The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.

No.TitleArtist(s)Ratings
01The LighthouseAmon Tobin55/5
02RuthlessAmon Tobin44/5
03Theme from BatteryAmon Tobin33/5
04Kokubo Sosho StealthAmon Tobin44/5
05El CargoAmon Tobin55/5
06DisplacedAmon Tobin44/5
07Ruthless (Reprise)Amon Tobin44/5
08Kokubo Sosho BattleAmon Tobin44/5
09HokkaidoAmon Tobin44/5
10The Clean UpAmon Tobin22/5
11Stolen [Bonus]Amon Tobin22/5

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