Team Fortress: Classic
Nothing
However, the undisputed king of such adaptations is probably Steam operator Valve. They achieved this success with two brands at once: First, they hired the developers of the Counter-Strike mod for the Half-Life - everyone knows what became of that. But it was similar with Team Fortress Classic , except that Team Fortress was originally a Quake-mod. Not only was it a modification of another game, but it also laid the foundations for the money-printing machine that years later became the great and (a little later) hat-infested Team Fortress 2 brand.
Why am I telling you all this? Well, on the one hand, I found it intriguing to look at this subject in a little more detail. On the other hand, because there would be nothing else to talk about in this review. Because the soundtrack to Team Fortress Classic is a gamerip whose five tracks have a total duration of 32 seconds. That's right: seconds.
This means it even undercuts the standard of the gamerip for Counter-Strike: Source, which I actually only wrote as a stopgap at the time. But whereas there was at least something resembling music to be heard with the radio tracks, even that is missing here. Only End Game and the identical End Game 2 are a dramatic, five-second-long rant. The rest are Goal (applause), Party 1 (indefinable roar) and Party 2 (fireworks), which sound as if they are coming from a neighbor's house due to their poor audio quality.
Composer Mike Morasky adds nothing to the history of video games here, even though this was presumably not the intention. Am I still disappointed? In a way, yes. It could have been something nice. Well, shit happens.
No. | Title | Artist(s) | Ratings |
---|---|---|---|
01 | Goal | Mike Morasky | |
02 | Party 1 | Mike Morasky | |
03 | Party 2 | Mike Morasky | |
04 | End Game | Mike Morasky | |
05 | End Game 2 | Mike Morasky |