soundtracks,  video games

Supreme Commander

Year: 2007
Type: Original Soundtrack (OST)
Composer(s): Jeremy Soule
Number of tracks: 23


A Score Supreme

This is the music review of
Forged Alliance (2007).

Massive battles, hundreds of units, fantastic graphics - developer legend Chris Taylor and his team gloriously delivered on all these promises in 2007 with Supreme Commander . The game was a fever dream come true for every strategy nerd who no longer wanted to see their fantasies of omnipotence reduced to just a few kilometers of battlefield and a handful of units. Instead, in the distant future, we command armies of units, from small mini-mechs to skyscraper-high, rolling tank factories - on the ground, in the water and in the air!

To get this war machine up and running, we build energy-efficient bases and upgrade them through the three tech levels in order to autonomously produce the two required raw materials (energy and mass) at some point. While units flow out of our factories like an assembly line, we build defense towers and shield generators, install sensor and sonar systems, protect areas with artillery positions, and so on. The concept that we don't have to deduct these investments from our resource account in the traditional way, but 'only' have to make sure we have a positive final balance, was as revolutionary as it was unusual.

We get the tools to understand these mechanics in the extensive campaign, which we can choose to play from the perspective of the rival factions UEF, Cybrans and Aeon - all three with their individual characteristics and idiosyncrasies, of course. If you wanted to complain about a lack of content, you've really come to the wrong place with Supreme Commander . Instead, I can only warmly recommend (not least because of the computing power now available and designed for it) that every genre fan should give the game a try if they haven't already done so.

Massive game, massive soundtrack? A thought that may also have arisen when deciding on the musical accompaniment and found its answer in the name of Jeremy Soule. Already a big name in the western games industry at the time, it was an obvious and logical decision to engage the composer of the Guild Wars and The Elder Scrolls series - not least because he had already contributed the OST to the spiritual predecessor Total Annihilation.

In keeping with the epic on the screen, Soule's acoustic interpretation of the action is also designed for grandeur, scale and sheer bombast. To this end, he draws on his well-honed keyboard of fanfares, drums and strings, as we know them from other games such as Knights of the Old Republic or Harry Potter and the Philosopher's Stone. Meanwhile, requests for futuristic sounds go unheard (with the exception of the techno borrowings in The Tip of Our Spear). Instead, the score is an expansion of Soule's work on Company of Heroes, which was released a year earlier.

In general, the proximity in terms of content to his other strategy compositions is both clearly apparent and logical. Consequently, the Supreme Commander-OST reads like a classic performance, anachronistic to the sci-fi setting, broken down to the military confrontation between two factions. The pieces sway back and forth. Triumph and failure lie close together in tracks such as The Final Cataclysm , reflecting the dynamic course of the battle.

One particularly nice feature: there is a main theme called Bellum Infinitus! And this is not just a decorative accessory, but runs consistently through the entire arrangement. For example, it can be found in excerpts in the intro video The Final Act Begins , the calmer Risk, Relief and Victory, in a sustained version in One Planet at a Time and finally in the track The Future Battlefield, which accompanied the 2006 E3 trailer. Readers know that I'm going to applaud this, as to me a leitmotif is what holds a composition together and makes it complete.

While the themes of the factions (United Earth Federation, The Cybran Nation, The Aeon Illuminate) are pleasantly diverse and less militaristic, the remaining battle tracks such as The Winds of Change, Clash of the Champions, Massive Attack and the aforementioned Risk, Relief and Victory are also largely convincing. A few atmo tracks such as Dead Grounds, Employed Strategy, Followers of the Way, A Cloudy Path as well as Enlightenment bring the average back down to a good level.

I am also surprisingly uncritical of the fact that tracks that were used in cutscenes have made it into the OST. This is because the narrative component gives the sometimes rather uniform pieces a dynamic and a little more epic - or at least a climactic structure. As one of Soule's specialties, it is simply fun when the calm build-up in pieces such as The Final Act Begins or The Future Battlefield work towards something that discharges with full force and rewards us for patient listening. The final movie There Will Be Peace on the other hand, falls a little short. The bottom line, however, remains a clear recommendation!


Nostalgia warning

The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.

No.TitleArtist(s)Ratings
01Bellum InfinitusJeremy Soule55/5
02The Final Act BeginsJeremy Soule55/5
03An Old Idea Made NewJeremy Soule55/5
04United Earth FederationJeremy Soule44/5
05Risk, Relief and VictoryJeremy Soule55/5
06The Cybran NationJeremy Soule44/5
07Symbiont Legion RisingJeremy Soule33/5
08Dead GroundsJeremy Soule11/5
09Employed StrategyJeremy Soule22/5
10The Wings of ChangeJeremy Soule55/5
11One Planet at a TimeJeremy Soule55/5
12The Aeon IlluminateJeremy Soule44/5
13Followers of the WayJeremy Soule22/5
14Clash of the ChampionsJeremy Soule55/5
15A Cloudy PathJeremy Soule22/5
16EnlightenmentJeremy Soule22/5
17Massive AttackJeremy Soule44/5
18The Final CataclysmJeremy Soule55/5
19There Will Be PeaceJeremy Soule33/5
20The Future BattlefieldJeremy Soule55/5
21Build MusicJeremy Soule44/5
22Battle Music [Bonus]Jeremy Soule33/5
23The Tip of Our Spear [Bonus]Jeremy Soule44/5

Year: 2007
Type: Original Soundtrack (OST)
Composer(s): Jeremy Soule
Number of tracks: 17

Forged Alliance

With Forged Alliance , not only did new (super) units and buildings enter the battlefield, but also the discreetly overpowered fourth faction of the alien Seraphim. With various gameplay adjustments and optimizations, the add-on is a must-buy for fans of the main game, even if the campaign is a little less diverse this time. Instead of different actions, we are only given the choice of which of the original factions we want to play with at the start of the mission - lame.

The score, once again composed by Jeremy Soule, continues the tradition with well-known strengths and relies on a mixture of battle epic and irrelevant ambient sprinkling. While the latter in particular is unlikely to inspire enthusiasm, it is negligible anyway due to the game concept. After all, it is replaced by the much more exciting battle tracks such as Rhiza’s Offensive or Seraphim Unleashed at the faintest idea of a confrontation.

Meanwhile, the composer allows himself a slight evolution through the integration of rock elements, which give tracks such as Supreme Commander Reprise or Cybran Razors a headbanging momentum in the form of electric guitars. Although they also work well in the versions without strings, I like it a little better with the extra 'Spice' and it also reminds me of the work of Soule's brother Julian for Star Trek: New Worlds. In general, however, this innovation can't hide the smaller scope and enthusiasm factor that the Forged Alliance-OST has in my opinion. It's not bad, but it is somewhat overshadowed by the fantastic main game.


Nostalgia warning

The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.

No.TitleArtist(s)Ratings
01Visitors from the Quantum RealmJeremy Soule33/5
02Colonial Defense CoalitionJeremy Soule44/5
03The Art of WarJeremy Soule55/5
04Rise of the SeraphimJeremy Soule33/5
05Revenge Is a Dish Best Served ColdJeremy Soule33/5
06Supreme Commander RepriseJeremy Soule55/5
07Brackman's StrategyJeremy Soule22/5
08Cybran RazorsJeremy Soule55/5
09Aeon AggressorsJeremy Soule33/5
10Rhiza's OffensiveJeremy Soule55/5
11Seth-Iavow's Inner SanctumJeremy Soule11/5
12An Approaching DarknessJeremy Soule22/5
13Seraphim UnleashedJeremy Soule33/5
14The Princess Seals the DealJeremy Soule33/5
15An Old Friend ReturnsJeremy Soule33/5
16Supreme Commander Reprise [Withouth Guitar]Jeremy Soule44/5
17Cybran Razors [Withouth Guitar]Jeremy Soule44/5

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