Supreme Commander
Year: 2007
Type: Original Soundtrack (OST)
Composer(s): Jeremy Soule
Number of tracks: 23
A Score Supreme
To get this war machine up and running, we build energy-efficient bases and upgrade them through the three tech levels in order to autonomously produce the two required raw materials (energy and mass) at some point. While units flow out of our factories like an assembly line, we build defense towers and shield generators, install sensor and sonar systems, protect areas with artillery positions, and so on. The concept that we don't have to deduct these investments from our resource account in the traditional way, but 'only' have to make sure we have a positive final balance, was as revolutionary as it was unusual.
We get the tools to understand these mechanics in the extensive campaign, which we can choose to play from the perspective of the rival factions UEF, Cybrans and Aeon - all three with their individual characteristics and idiosyncrasies, of course. If you wanted to complain about a lack of content, you've really come to the wrong place with Supreme Commander . Instead, I can only warmly recommend (not least because of the computing power now available and designed for it) that every genre fan should give the game a try if they haven't already done so.
Massive game, massive soundtrack? A thought that may also have arisen when deciding on the musical accompaniment and found its answer in the name of Jeremy Soule. Already a big name in the western games industry at the time, it was an obvious and logical decision to engage the composer of the Guild Wars and The Elder Scrolls series - not least because he had already contributed the OST to the spiritual predecessor Total Annihilation.
In keeping with the epic on the screen, Soule's acoustic interpretation of the action is also designed for grandeur, scale and sheer bombast. To this end, he draws on his well-honed keyboard of fanfares, drums and strings, as we know them from other games such as Knights of the Old Republic or Harry Potter and the Philosopher's Stone. Meanwhile, requests for futuristic sounds go unheard (with the exception of the techno borrowings in The Tip of Our Spear). Instead, the score is an expansion of Soule's work on Company of Heroes, which was released a year earlier.
In general, the proximity in terms of content to his other strategy compositions is both clearly apparent and logical. Consequently, the Supreme Commander-OST reads like a classic performance, anachronistic to the sci-fi setting, broken down to the military confrontation between two factions. The pieces sway back and forth. Triumph and failure lie close together in tracks such as The Final Cataclysm , reflecting the dynamic course of the battle.
One particularly nice feature: there is a main theme called Bellum Infinitus! And this is not just a decorative accessory, but runs consistently through the entire arrangement. For example, it can be found in excerpts in the intro video The Final Act Begins , the calmer Risk, Relief and Victory, in a sustained version in One Planet at a Time and finally in the track The Future Battlefield, which accompanied the 2006 E3 trailer. Readers know that I'm going to applaud this, as to me a leitmotif is what holds a composition together and makes it complete.
While the themes of the factions (United Earth Federation, The Cybran Nation, The Aeon Illuminate) are pleasantly diverse and less militaristic, the remaining battle tracks such as The Winds of Change, Clash of the Champions, Massive Attack and the aforementioned Risk, Relief and Victory are also largely convincing. A few atmo tracks such as Dead Grounds, Employed Strategy, Followers of the Way, A Cloudy Path as well as Enlightenment bring the average back down to a good level.
I am also surprisingly uncritical of the fact that tracks that were used in cutscenes have made it into the OST. This is because the narrative component gives the sometimes rather uniform pieces a dynamic and a little more epic - or at least a climactic structure. As one of Soule's specialties, it is simply fun when the calm build-up in pieces such as The Final Act Begins or The Future Battlefield work towards something that discharges with full force and rewards us for patient listening. The final movie There Will Be Peace on the other hand, falls a little short. The bottom line, however, remains a clear recommendation!
Nostalgia warning
No. | Title | Artist(s) | Ratings |
---|---|---|---|
01 | Bellum Infinitus | Jeremy Soule | |
02 | The Final Act Begins | Jeremy Soule | |
03 | An Old Idea Made New | Jeremy Soule | |
04 | United Earth Federation | Jeremy Soule | |
05 | Risk, Relief and Victory | Jeremy Soule | |
06 | The Cybran Nation | Jeremy Soule | |
07 | Symbiont Legion Rising | Jeremy Soule | |
08 | Dead Grounds | Jeremy Soule | |
09 | Employed Strategy | Jeremy Soule | |
10 | The Wings of Change | Jeremy Soule | |
11 | One Planet at a Time | Jeremy Soule | |
12 | The Aeon Illuminate | Jeremy Soule | |
13 | Followers of the Way | Jeremy Soule | |
14 | Clash of the Champions | Jeremy Soule | |
15 | A Cloudy Path | Jeremy Soule | |
16 | Enlightenment | Jeremy Soule | |
17 | Massive Attack | Jeremy Soule | |
18 | The Final Cataclysm | Jeremy Soule | |
19 | There Will Be Peace | Jeremy Soule | |
20 | The Future Battlefield | Jeremy Soule | |
21 | Build Music | Jeremy Soule | |
22 | Battle Music [Bonus] | Jeremy Soule | |
23 | The Tip of Our Spear [Bonus] | Jeremy Soule |
Year: 2007
Type: Original Soundtrack (OST)
Composer(s): Jeremy Soule
Number of tracks: 17
Forged Alliance
The score, once again composed by Jeremy Soule, continues the tradition with well-known strengths and relies on a mixture of battle epic and irrelevant ambient sprinkling. While the latter in particular is unlikely to inspire enthusiasm, it is negligible anyway due to the game concept. After all, it is replaced by the much more exciting battle tracks such as Rhiza’s Offensive or Seraphim Unleashed at the faintest idea of a confrontation.
Meanwhile, the composer allows himself a slight evolution through the integration of rock elements, which give tracks such as Supreme Commander Reprise or Cybran Razors a headbanging momentum in the form of electric guitars. Although they also work well in the versions without strings, I like it a little better with the extra 'Spice' and it also reminds me of the work of Soule's brother Julian for Star Trek: New Worlds. In general, however, this innovation can't hide the smaller scope and enthusiasm factor that the Forged Alliance-OST has in my opinion. It's not bad, but it is somewhat overshadowed by the fantastic main game.
Nostalgia warning
No. | Title | Artist(s) | Ratings |
---|---|---|---|
01 | Visitors from the Quantum Realm | Jeremy Soule | |
02 | Colonial Defense Coalition | Jeremy Soule | |
03 | The Art of War | Jeremy Soule | |
04 | Rise of the Seraphim | Jeremy Soule | |
05 | Revenge Is a Dish Best Served Cold | Jeremy Soule | |
06 | Supreme Commander Reprise | Jeremy Soule | |
07 | Brackman's Strategy | Jeremy Soule | |
08 | Cybran Razors | Jeremy Soule | |
09 | Aeon Aggressors | Jeremy Soule | |
10 | Rhiza's Offensive | Jeremy Soule | |
11 | Seth-Iavow's Inner Sanctum | Jeremy Soule | |
12 | An Approaching Darkness | Jeremy Soule | |
13 | Seraphim Unleashed | Jeremy Soule | |
14 | The Princess Seals the Deal | Jeremy Soule | |
15 | An Old Friend Returns | Jeremy Soule | |
16 | Supreme Commander Reprise [Withouth Guitar] | Jeremy Soule | |
17 | Cybran Razors [Withouth Guitar] | Jeremy Soule |