MaybeMusic

Sacred

Year: 2004
Type: Original Soundtrack (OST)
Composer(s): Dag Winderlich
Number of tracks: 18


Nothing sacred

Here you can find the music review for
Underworld (2005).

Sacred dates back to 2004 and is therefore officially old - which doesn't bode well for me, as I was born in 1992. But unlike many other games from that time, even back then Sacred had already looked out of date and the years really haven't done the German Diablo clone any good visually. Ironically, I would still prefer to play the progenitor again today instead of the successors, of which the third game in particular should only have a few fans. However, if you want good hack-and-slay, you're better off with other series and probably even better with the genre primus Diablo.

Unfortunately, this impression also continues with the music. The official soundtrack comprises 17 tracks by Dag Winderlich, the composer of the German developer studio Ascaron, which went bankrupt in 2009 and was known for games such as the soccer simulation On the Ball or business simulations à la Port Royale. What comes out of the speakers here is good to mediocre, off-the-peg fantasy music the likes of which could serve as stock music. Example: "Welcome Home". Even when you listen to it again, nothing sticks in your head and I say that as someone who has even played the game that goes with it.

Here and there you can sense exciting ideas, but they are not pursued. This comes to mind, for example, in "Arachnophobia", where the driving percussion drums are accompanied by electric guitar and you ask yourself the whole time: "And now? When will the climax come?" - and then the song ends. Too bad, I would have liked to be able to declare it a little gem, but it's not even good enough for the podium. Maybe I'm being a bit too critical, but that's my opinion. By the way, I came across this article on RPG-Fan for my research - if you would like to hear an opposing opinion, you are welcome to read it. As always, you can find the rest of my rating in the table below.


Nostalgia warning

The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.

Nr.TitleInterpret(en)Ratings
01Ancaria's SoulDag Winderlich44/5
02Depths of a DungeonDag Winderlich33/5
03The OrcsDag Winderlich33/5
04Crossing the BorderDag Winderlich33/5
05Don't Be AfraidDag Winderlich55/5
06Hunter and HuntedDag Winderlich44/5
07Dark Forest of Tyr-FasulDag Winderlich44/5
08Dragon's FlightDag Winderlich44/5
09Daemons of AncariaDag Winderlich44/5
10ArachnophobiaDag Winderlich44/5
11Recovering After a BattleDag Winderlich33/5
12Welcome HomeDag Winderlich44/5
13Voice of the BladeDag Winderlich33/5
14Night of the SkeletonsDag Winderlich33/5
15DeMordreys CrusadeDag Winderlich33/5
16VolcanoDag Winderlich33/5
17The EndDag Winderlich44/5
The Amazon Archer [Bonus]The Vyllies33/5

Year: 2005
Type: Original Soundtrack (OST)
Composer(s): Dag Winderlich; Matthias Steinwachs
Number of tracks: 24

Underworld

I don't remember if I ever got into the regions that were added in Underworld . Basically, I only remember that the expansion introduced the playable classes Dwarf and Demon to the game. As with the main game, the fascination for me came from the co-op aspect, and you can only play a hack and slay for as long as the other player wants to. Or, as in my case at the time, is in the same room as the PC I brought with me. After all, my parents didn't have internet access back in 2005, so we inevitably had to play on a LAN. Anyway, I probably didn't miss much anyway.

But those who really miss out are those who haven't listened to the soundtrack', you could say, if it weren't for the music for Sacred Underworld . For the add-on, Matthias Steinwachs was assisted by composer Dag Winderlich, which in my opinion did not affect the core of the score (or score core) in any way. Cobbler sticks to his last and Sacred sticks to its lack of motifs. The melodies go straight into the ear and out again without an interlude, nothing really sticks.

What is remarkable is that the composition manages to sound more old-fashioned than games from the same year. In 2004, for example, the fantastic Star Wars: Knight of the Old Republic, the still popular World of Warcraft, Sid Meier’s Civilization IV or Sims 2were released. Presumably an attempt was made to copy the style of Matt Uelmen and the Diablo-series, but these also came out in 1996 (Diablo) and 2000 (Diablo II) , which is still at least five years earlier!

Now you could describe the soundtrack as 'underground' in reference to the name Sacred Underworld, but that would be unfair. It fits in very well with the actual game, which as a whole comes across as old-fashioned and a little outdated. That doesn't have to be a bad thing in the case of the actual game, after all, games of this type do have their charm. If you leave out the game itself, the music unfortunately falls behind.

Nr.TitleInterpret(en)Ratings
01DemonDag Winderlich; Matthias Steinwachs22/5
02SiegeDag Winderlich; Matthias Steinwachs22/5
03Friendly Eye Patches (Pirates Still Friendly)Matthias Steinwachs33/5
04Fight 5Dag Winderlich; Matthias Steinwachs33/5
05WoodDag Winderlich; Matthias Steinwachs22/5
06Fight 3Dag Winderlich; Matthias Steinwachs33/5
07MaintownDag Winderlich33/5
08DryadenDag Winderlich33/5
09IceDag Winderlich; Matthias Steinwachs11/5
10Dead Pirates LandMatthias Steinwachs22/5
11DesertDag Winderlich; Matthias Steinwachs33/5
12Fight 1Dag Winderlich; Matthias Steinwachs33/5
13WaytohellDag Winderlich; Matthias Steinwachs22/5
14Forest of ToadstoolDag Winderlich22/5
15Fight 8Dag Winderlich; Matthias Steinwachs33/5
16DungeonDag Winderlich; Matthias Steinwachs22/5
17The HellDag Winderlich33/5
18Heaven in HellDag Winderlich33/5
19In the JungleDag Winderlich33/5
20Fight of the Nuk-NuksMatthias Steinwachs33/5
21Fight of the White Bones (Pirates Fight)Matthias Steinwachs33/5
22Nuk-Nuk DungeonMatthias Steinwachs11/5
23Nuk-Nuks LandMatthias Steinwachs22/5
24Pirates DungeonMatthias Steinwachs11/5

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