Battlefield: Bad Company
Battlefield: Bad Company
Strings attached
Every major franchise needs its team of complete idiots who are actually highly trained and absolutely capable, but who have never quite internalized the importance of taking things seriously: Marvel has its Guardians of the Galaxy, DC throws the heroes-against-all-odds team Suicide Squad into the mix, and Battlefield has the Bad Company. Not to be confused with the Bed Company, which my girlfriend belongs to, by the way.
Unlike all previous Battlefields, Bad Company offers a complete single-player campaign centered around the eponymous B-Company. The company consists of us, Private Preston Marlowe, squad leader Samuel “Sarge” Redford, Terrence “Sweets” Sweetwater, and comic relief demolition expert George Gordon Haggard Jr. The story is much more slapstick than you would expect from the deadly serious Battlefield brand. As mentioned, the “bad” does not refer to the abilities of the troops – even DICE would not send a group of schoolchildren into battle with crayons.
At least, that's my impression of the sequel, Bad Company 2, given that I was never able to play the first installment due to its console exclusivity. If the quality of the predecessor was at a similar level, it certainly provided a few hours of entertainment.
However, the heart of the series was and still is the multiplayer mode, which stood out thanks to a trademark feature that was sometimes more prominent and sometimes less so in subsequent titles: the destruction of the environment. Whereas the eponymous battlefields of its predecessors were static and unchanging, suddenly it was possible to blow holes in walls or bring entire houses crashing down. This system made the series' multiplayer unique again at the end of the 2000s and provided me with countless hours of entertaining destruction orgies in the sequel.
Great game makes for a great soundtrack? The equation may be simple, but it's true. As has become customary, a new composer was commissioned for the spin-offs of the Bad Company-series. Mikael Karlsson worked as an audio designer at developer DICE and had previously earned his master's degree in classical composition – and you can hear that. The Swedish composer's only two musical forays into the world of video games are marked by influences from classical composers and rely on an orchestral sound. There are a total of five themes, each in at least two versions: as Orchestral, as Chamber, as Piano and as Cello Solo Version.
Strings, powerful percussion, and brass instruments tear the familiar Battlefield-theme in Battlefield Theme [Chamber Version] from the confines of modern urban warfare and drag it into the musical world of the 18th century, placing it in the realm of games such as Empire: Total War or Cossacks: European Wars. This compositional anachronism is unique to the series, but it works brilliantly. Where Battlefield 2142 sounds more like fantasy than future, the musical power of the combination of cello and violin is powerful, brutal, and untamed, lending the modern setting more gravitas.
Prelude to a Lost Cause together with Battlefield Theme [Orchestral Version] in its two versions, is more in line with classic video game action fare such as Uncharted or the later Tomb Raider-games. War Theme on the other hand, has a melancholy tone reminiscent of Band of Brothers or the early Call of Duty-/Medal of Honor-games. The same can be said about Leggionaires Theme in its four versions, which oscillates between tragic ([Orchestral Version]), fatalistic ([Piano Version]), gloomy ([Chamber Version]), and sad ([Cello Solo Version]). This evokes associations with string-heavy scores such as Olivier Derivière's work on Vampyr or the A Plague Tale-series, and pleases my ears.
I don't know if this will convince Battlefield-fans. What I can confirm with certainty is that the game rip is superfluous. This 16-track album not only contains nine of the ten incorrectly named tracks from the main game, but also six less exciting tracks consisting of the loading time tracks Drums of Battlefield Bad Company, The Drums as well as Prelude to Battle 1, 2 and 3, the jazzy Menu Theme The Beast by Milt Buckner, and last but not least, the 21-minute Radio Surf, which probably provides beach flair in the background of some mission.
Conclusion: The score is different, exciting, and well done. Despite a lack of individual themes, the versions are varied enough that it never gets boring. Fans of the game will enjoy the nostalgic feel of the past anyway, and everyone else should definitely give it a listen. I think it's great, and because I know what's coming next (Bad Company 2), I'm even more hyped for the music of the sequel!
- Battlefield: Bad Company – Track 02 – Battlefield Theme [Chamber Version]
- Battlefield: Bad Company – Track 01 – Battlefield Theme [Orchestral Version]
- Battlefield: Bad Company – Track 09 – Leggionaires Theme [Chamber Version]
- Battlefield: Bad Company – Track 07 – Leggionaires Theme [Orchestral Version]
- Battlefield: Bad Company – Track 05 – War Theme [Orchestral Version]
- Battlefield: Bad Company – Track 04 – Prelude to a Lost Cause [Chamber Version]
- Battlefield: Bad Company – Track 03 – Prelude to a Lost Cause [Orchestral Version]
- Battlefield: Bad Company – Track 08 – Leggionaires Theme [Piano Version]






