Heroes of Might and Magic III: Armageddon’s Blade
Heroes of Might and Magic III: Armageddon’s Blade
Armer Geddon
I don't want to keep you long with this review of Heroes of Might and Magic III: Armageddon’s Blade . I haven't played it, nor are there any significant changes to the main game - neither in terms of content nor music. Nevertheless, it always makes me a little sad when I read the word "addon", because it reminds me of a time when games were conceived as a holistic entertainment product and not as time-wasters that dangle a carrot in front of your nose for as long as possible.
That's why I'm going to do the exact opposite and keep it short: the music is more of the same. Anyone who thought to themselves with Heroes III : "Wow, that sounds nice, I wish there was more of it" will get their money's worth with Armageddon’s Blade . The gamerip offers nine tracks, including the atmospheric Campaign-themes, the old-school City (Conflux) for the new faction, as well as my personal highlight, Campaign Theme XI, that brings some aristrocratic feel with its dominant strings and brings me to the soundtrack of Assassin’s Creed Unity , for example.





