Plants vs. Zombies 2: It’s About Time

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Information
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Gamerip
Withering writing
Consequently, a successor was developed for the very popular PvZ . It was released four years later exclusively for mobile and was given one of the best subtitles of all time: It’s About Time . Not only did it acknowledge the impatience and anticipation of many fans (myself included) for a sequel, but it also elegantly incorporated the story about time travel.
The tower defence concept with plants defending garden and house against waves of zombies worked just as well on cell phones, but of course the monetization concept was not very customer-friendly. As a game-as-a-service, we can play thousands of levels in the different eras, but this became quite monotonous due to a lack of innovation. As a result, like many other fans, I turned my back on the series and picked up the original Plants vs. Zombies , which is as timeless as it is entertaining to this day due to its finite scope.
What made PvZ special, however, was not just the charming look, but the outstanding soundtrack. The OST from the first game didn't make it into my Top 10 Indie scores for nothing and still brings a smile to my lips today when I listen to the sweet sounds of this absurd property protection game. Conversely, I'm a little nostalgic for the sequel.
To make matters worse, as is usual for a mobile game, there is no original soundtrack. Instead, we are presented with an over 200 track long gamerip with a few shortcomings. In addition to the usual limitations that this circumstance entails (more on this in the FAQ), there are ...
- Problem 1: Since PvZ2 is free to play and works as a game-as-a-service, new levels and corresponding pieces have been added over the years. The fact that the composer of the first installment, Laura Shigihara, and the main composer responsible for this score, Peter McConnell (Hearthstone, Psychonauts), were not always involved and other people wrote for the mobile game in their place makes it difficult to gain a comprehensive overall impression. That's why I'll stick to Wikipedia, which lists McConnell and Shigihara as the composers responsible for the score.
- Problem 2: As a mobile game, Plants vs. Zombies 2 was released on different operating systems and in different country-specific versions. Accordingly, there are tracks that were only available in China, for example. Although I was able to get a rudimentary overview using the Fanwikis , I honestly don't have the time to check all track names, artists and versions for accuracy.
For this reason, I will keep this review short. Basically, we visit different eras in PvZ2 due to the time travel concept, such as the mummy-infested Egypt (Ancient Egypt), the oceans at the time of piracy (Pirate Seas) or the dinosaur era (Jurassic Marsh). This leads to the expected stereotypical soundscapes, but is implemented quite well.
This is mainly due to the fact that motifs and pieces we know from Plants vs. Zombies were used, primarily from Grasswalk and Brainiac Maniac. Their variations and remixes for the respective tropes are mostly enjoyable, but never really outstanding. This is also due to the fact that the gamerip divides the levels into the repeated categories:
- Short jingles: Choose Your Seeds (starting phase), Victory! & Reward (success), The Zombies Ate Your Brains! (defeat)
- Music during the levels: First Wave, Mid Wave A, Mid Wave B, Final Wave
- Music during the boss fight: Ultimate Battle
- Music during the minigame: Demonstration Minigame
Nostalgia warning
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Gamerip