soundtracks,  video games

Neverwinter Nights

Year: 2002
Type: Original Soundtrack (OST)
Composer(s): Jeremy Soule
Number of tracks: 66


Surprisingly unsurprising

This is the music review of
Shadows of Undrentide (2003) | Hordes of the Underdark (2003).

Four and a half years ago, I wrote my 22nd of a total of 334 reviews on this site - including add-ons - with Neverwinter Nights 2. A lot has happened since then. Back then, I noted that if I were asked to recommend a good, classic role-playing game, I would probably suggest Neverwinter Nights 2. Good game, no doubt - but nowadays the choice would probably be Baldur’s Gate 3, the genre's prime example of fun pen & paper on PC, released in 2023.

Nevertheless, my fingers are tingling a little to take another look at the Neverwinter- series; after all, I started role-playing a good three years ago with The Dark Eye, moved on to Cthulhu, Star Wars and finally ended up with Dungeons & Dragons. And last but not least, Baldur’s Gate 3, mentioned above, has deepened my knowledge. Unlike back then, I now understand the concept of spell slots, short and long rests and rituals. Because when I was playing Neverwinter Nights 2 at the time, hearing about saving throws and the lack of a mana bar was ultimately confusing for me - you never stop learning.

Another thing that surprised me when I was writing the review at the time was that the score was composed by Dave Fraser and Neil Goldberg. Years earlier, I had probably made a mistake when curating the OST and was firmly convinced that the music was composed by Jeremy Soule. In fact, he was only responsible for the predecessor Neverwinter Nights and its second add-on, Hordes of the Underdark.

But before we get into that, let's start with the basics: The album is currently available to purchase as part of the 2018 Enhanced Edition and contains a total of 86 tracks, including those from the two add-ons Shadows of Undrentide and the aforementioned Hordes of the Underdark. To keep things tidy, I've split up the albums, which is why the main game only contains 66 tracks, including the three bonus themes Kingmaker, Shadow Guard and Witch's Wake. But now to the composer.

Most people will probably celebrate Soule for his outstanding creations in the Elder Scrollsseries, others will rub against the accusations of sexual assault against him. You can read my take on this in the About Cancel Culture . As someone familiar with Soule's previous work for the first Harry Potter-games and Star Wars: Knights of the Old Republic , I recognize much of what I've heard in those games in this form album.

For example, Prison Fight follows a similar instrumentalization to Battle at Davik’s Estate from Kotor, which in turn sounds a little like Draco from Harry Potter and the Chamber of Secrets. Or Snake Cult Estate, which drifts towards a mixture of Stealth Search and The Jedi Academy. Aerin Gend or Source Stone Battle then thankfully break out of the rut a little and are more reminiscent of the later Morrowind.

Regardless of this, the score moves through a range of different emotions, sometimes thoughtful as in Charwood, then peaceful again (Temple of Tyr, Castle Never), heroic (Siege of Fort Ilkard) and action-packed (Solomon’s Ambush). However, there is no leitmotif. There is also hardly any experimentation. Nevertheless, because of its uniformity, the score has an undeniable stringency, which on the one hand makes it seem pleasantly cohesive, but on the other hand leaves us shrugging our shoulders due to the lack of acoustic highlights.

Even little nuggets like the playful Cutlass Inn , whose guitar brings a bit of variety to the ever-changing thundering of the score, can't change that. Or the bouncing in Wink and Tickle BordelloIn fact, I only give it top marks once, and that's for Klauth’s Demise. This comes across as a rather generic classic battle track, but the in-your-face pathos works.

To sum up: Even though Soule's work began in the late 90s and the score for Neverwinter Nights is the 32nd entry in his impressive videography, the music here still feels a little too formulaic. Every artist has his or her own style, of course, but the elements such as distant drums that build suspense with dark winds and strings are something I've heard better before - whether because of more moving melodies or nostalgic romanticization, I can't say. To me, hardly anything about Neverwinter Nights stands out from the crowd.


Nostalgia warning

The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.

No.TitleArtist(s)Ratings
01Startup ScreenJeremy Soule33/5
02Prelude [Intro Movie]Jeremy Soule44/5
03Neverwinter NightsJeremy Soule33/5
04City of NeverwinterJeremy Soule33/5
05Aribeth de TylmarandeJeremy Soule33/5
06Academy Attacked [Movie 1]Jeremy Soule33/5
07The City CoreJeremy Soule44/5
08Peninsula DistrictJeremy Soule33/5
09Prison FightJeremy Soule44/5
10Lair of the DevourerJeremy Soule33/5
11Beggar's NestJeremy Soule33/5
12Snake Cult EstateJeremy Soule33/5
13The Great GraveyardJeremy Soule33/5
14Warrens of the DamnedJeremy Soule33/5
15Street EncounterJeremy Soule33/5
16Shining Serpent TavernJeremy Soule44/5
17No Man's LandJeremy Soule44/5
18Blacklake DistrictJeremy Soule44/5
19Rich HouseJeremy Soule33/5
20Never's TombJeremy Soule44/5
21Silver Sails CompanyJeremy Soule44/5
22Seedy TavernJeremy Soule44/5
23City MarketJeremy Soule33/5
24The StoreJeremy Soule33/5
25Temple of TyrJeremy Soule33/5
26ResurrectionJeremy Soule33/5
27Castle NeverJeremy Soule44/5
28False Helm's HoldJeremy Soule33/5
29Northern Expedition [Movie 2]Jeremy Soule22/5
30Aarin GendJeremy Soule44/5
31CharwoodJeremy Soule33/5
32Castle JharegJeremy Soule33/5
33Port Llast MinesJeremy Soule22/5
34Creator RuinsJeremy Soule11/5
35FarmlandsJeremy Soule22/5
36Druid Challenge CircleJeremy Soule33/5
37Neverwinter WoodJeremy Soule33/5
38Heart of the ForestJeremy Soule33/5
39North RoadJeremy Soule33/5
40Solomon's AmbushJeremy Soule44/5
41Luskan DocksJeremy Soule33/5
42High Captains' WarJeremy Soule33/5
43Cutlass InnJeremy Soule44/5
44Wink and Tickle BordelloJeremy Soule44/5
45Sewers Beneath LuskanJeremy Soule33/5
46Ruins of IlluskJeremy Soule22/5
47Morag's AppearanceJeremy Soule22/5
48Dark AribethJeremy Soule22/5
49Enemy Revealed [Movie 3]Jeremy Soule22/5
50Beorunna's WellJeremy Soule33/5
51HomesteadsJeremy Soule33/5
52Siege of Fort IlkardJeremy Soule44/5
53Elk Tribe KeepJeremy Soule33/5
54Klauth's DemiseJeremy Soule55/5
55Neverwinter BesiegedJeremy Soule33/5
56War ZoneJeremy Soule44/5
57Wizard's ChantryJeremy Soule11/5
58Battle AribethJeremy Soule33/5
59Maugrim KorothirJeremy Soule22/5
60Lizardfolk SanctuaryJeremy Soule44/5
61Source Stone BattleJeremy Soule44/5
62Neverwinter Saved [Movie 4]Jeremy Soule44/5
63CodaJeremy Soule22/5
64Kingmaker Theme [Bonus]Jeremy Soule33/5
65Shadow Guard Theme [Bonus]Jeremy Soule44/5
66Witch's Wake Theme [Bonus]Jeremy Soule44/5

Year: 2003
Type: Original Soundtrack (OST)
Composer(s): Kemal Amarasingham, Simon Amarasingham
Number of tracks: 5

Shadows of Undrentide

The expansion pack adds a new campaign and new features including new character classes, creatures, feats, and spells, and other nuances such as allowing the player to access and modify their henchman's inventory.

Wikipedia

The synopsis for the first Neverwinter Nights addon Shadows of Undrentide , reads so wonderfully archaic that it makes me think back wistfully to a time when games were self-contained and expanded with expansions. Nowadays you only get the full game at some point through season passes and subscription models *cries in Millenial*.

I don't feel like crying with the five-track OST, as the score for the main game already wasn't much of a revelation. Nevertheless, it is somehow noteworthy that one of the two Amarasingham brothers (Arx Fatalis) composed the score instead of Jeremy Soule. One of the two? As is so often the case, sources disagree: the internet claims it was Kemal Amarisingham, the file tags speak of Simon - solomonically I give them both credit.

The tracks are spectacularly unspectacular in themselves and only worth mentioning because they sound different from what Soule presents to us. On the one hand more lively, on the other more oldschool, the album seems like an unintentional throwback to the days of the dungeon crawlers. Is it worse than the main game? A little, because it is completely different and seems alien. But that's a matter of taste.

No.TitleArtist(s)Ratings
01The Silver MarchesSimon Amarasingham; Kemal Amarasingham33/5
02Tracking the Kobold RaidersSimon Amarasingham; Kemal Amarasingham33/5
03Journey Through AnaurochSimon Amarasingham; Kemal Amarasingham33/5
04Gypsy Caravan AmbushedSimon Amarasingham; Kemal Amarasingham33/5
05Night on the DesertSimon Amarasingham; Kemal Amarasingham33/5

Year: 2003
Type: Original Soundtrack (OST)
Composer(s): 15
Number of tracks: Jeremy Soule

Hordes of the Underdark

As if Soule had heard my criticism of the main game's OST, in the second and final add-on The Hordes of the Underrealm he no longer relies on a mixture of gloomy action pieces and quieter tracks that drown in the dull monotony, but reverses the ratio. At this point I would like to quote a review from the Steam product page of the soundtrack:

This is easily amongst Jeremy Soule's best work, right up there with Oblivion and Skyrim's soundtracks. The man was tasked with creating a soundtrack to accompany what is essentially a fantasy game toolbox. He could've easily phoned it in to mimic the open-ended descriptor that is Neverwinter Nights as a whole, but he did anything but. Soule is truly an expert at ambient tracks that set the scene and create an understated life in what are essentially digital geometric corridors.

The battle and dungeon tracks, on the other hand, are not really his strong suit here.. but then, that's probably not why you'd pick this up.

Groover about Neverwinter Nights: Enhanced Edition Official Soundtrack

Although the user is referring to the entire Enhanced Edition album, in this case it underlines my point quite aptly. Hordes of the Underdark starts strongly and - at least at the beginning - focuses much more on set pieces that have their own identity. Where it is difficult to recognize notable melodies in the main game, almost every piece feels unique in the addon.

I particularly like that Soule largely breaks away from comparability with the previously named Knights of the Old Republic and Harry Potter and the Chamber of Secrets . Admittedly, Queen of the Shattered Mirror sounds very much like The Sith-motif, but Waterdeep, City of Splendors is a touching and magical piece that is somewhat reminiscent of Jesper Kyd's later work for Assassin’s Creed II . Or Zorvak’mur, in which the Supreme Commander ideas shine through. Lith My’athar , on the other hand, has the adventurous charm of Guild Wars 2, which is why the track is right at the top of my list. Overall, the composer has achieved a renaissance with the OST, which adds the right nuances to the comparatively interchangeable score of the main game.

No.TitleArtist(s)Ratings
01Startup ScreenJeremy Soule44/5
02Hordes of the UnderdarkJeremy Soule44/5
03Queen of the Shattered MirrorJeremy Soule44/5
04Waterdeep, City of SplendorsJeremy Soule55/5
05Fight in the "Yawning Portal"Jeremy Soule44/5
06Tunnels of the UndermountainJeremy Soule33/5
07Liberating HalasterJeremy Soule44/5
08Lith My'atharJeremy Soule55/5
09Zorvak'murJeremy Soule44/5
10Dracolich Vix'thraJeremy Soule44/5
11Confrontation with the Underdark ArmyJeremy Soule44/5
12Valsharess Double-CrossedJeremy Soule44/5
13Frozen Wastes of CaniaJeremy Soule33/5
14Slashing Through HellJeremy Soule44/5
15Showdown with MephistophelesJeremy Soule44/5

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