Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
John without Williams
I was really looking forward to Star Wars Jedi: Fallen Order when it was announced. How disappointed I was when I saw the first gameplay and how surprised I was when I had a lot of fun playing it. And after this ups and downs, I can almost be glad to have arrived at a stage of indifference, into which the soundtrack by Stephen Barton (Titanfall, Call of Duty 4: Modern Warfare) and Gordy Haab (Star Wars: The Old Republic) has transported me.
In my game review zu Fallen Order hatte ich noch die tolle Star Wars-Atmosphäre gelobt und hervorgehoben, wie gut der Stil der Filmmusik von John Williams emuliert wurde. Stellt sich heraus, dass dies wohl am besten in Kombination mit Story und Optik des Spiels funktioniert. Denn leider überträgt sich das Feeling nur bedingt, entkoppelt man den OST vom Gesamtkunstwerk. Klar, was da aus den Boxen kommt, klingt nach Star Wars, aber eben eher nach den Ambient Tracks, den Platzhaltern, den Streckemachern zwischen den großen, bekannten Stücken von John Williams. Highlights sucht man im 44 Tracks dicken OST vergebens, alles klingt wie eine gute Kopie des Originals, aber ohne dessen Erfindungsgeist. Wie bei einer Pizza ohne Käse wird der Hunger nach Musik aus einer Galaxie weit, weit entfernt gestillt, aber wirklich glücklich macht mich das Ergebnis auch nicht.
It doesn't help that two versions of the soundtrack have been released. And while the original soundtrack actually contains the music from Fallen Order Fallen Order, the other album, 34 songs long, is a strange best-of of the well-known tracks from the Star Wars-universe combined with a worst-of remix of the same. It didn't really make sense to me and so I'm left with an extremely critical opinion, which may sound unfair in this form due to the high quality of the compositions on the OST. But if, like me, after the forgettable film scores of the last three screen incarnations, you were hoping to at least get something noteworthy for your ears in the games, you should head for the nearest spaceport with your outrigger freighter. Here there is only more of the same.

And while John Williams can still be credited with being forced to write ambivalent and therefore interchangeable motifs due to the unplanned nature of the trilogy, this can only be explained by a lack of courage or creativity in the games. And that's a shame, because Gordy Haab in particular has proven through his work on the other Star Wars-games that he has grasped the essence, the magic of Williams' compositions. But perhaps I've simply heard it too often in too many variations for it to still inspire me. Perhaps the magic of these past masterpieces can simply no longer be reproduced. Alone, if we had always judged human history by these standards, we would probably never have gotten beyond grunting around the campfire.
Nostalgia warning
The rating of the individual tracks is purely subjective and clearly colored by my own experience with the game. You can find out more in the article About Nostalgia.






